

I asked if my concentration had been broken. Next turn I was told the elemental was no longer under my control.

Cael's roll resulted in "spell affects random target in range" and the Sacred Flame ended up descending on the elemental, which passed their Dex save easily, taking no damage. The result of the roll determines the result of the spell as per a table of various effects. Whenever a spell is cast the caster must roll a d100 and add a modifier. Due to setting conditions in our game magic is presently unreliable. I was not RPing the 'verbal commands' requirement of the spell, to be honest, I think both the DM and I forgot about that aspect, but I had control of the creature's token and was moving/attacking/rolling for the elemental.Ĭael, the cleric, attempted to cast Sacred Flame on one of the Minotaurs. We were fighting about half a dozen Minotaurs in a relatively small room. Mulland cast Conjure Elemental about a minute before going into combat. It was also the first time my wizard Mulland successfully cast the spell Conjure Elemental, so it was a new thing, and when we started playing about 15 months ago we were all relatively new to 5e. That said, my DM has stated that they are trying to run the game as close to RAI as possible. First off, I want to be clear that I understand what the DM says goes & they are the final word on any rules in the game. If this is the case, would the attack that triggered this have to be intentional, or could it also be triggered by an unintentional attack? RAW also seems to suggest that upon receiving a command from the caster the elemental would cease its attack on the companion in question. If the Elemental is issued no commands and is attacked by a companion of the caster RAW seems to suggest that the Elemental could attack the companion which attacked it.

Lose control of the elemental, it becomes hostile toward you and your If yourĬoncentration is broken, the elemental doesn’t disappear. If you don’t issue any commands to the elemental, it defends itselfįrom hostile creatures but otherwise takes no actions. The spell description has two scenarios by which a conjured elemental might take hostile actions against the caster and their companions, one which requires the caster's concentration being broken: The spell ends if concentration is broken or ended, or if the Elemental reaches 0 HP. The spell's duration is "Concentration, Up to 1 hour". The elemental is friendly to you and your companions for the Duration. Hit: 1d10 + 4 + the spell’s level bludgeoning damage (Air, Earth, and Water only) or fire damage (Fire only).If "Yes", under what conditions can this happen?Ĭonjure Elemental is a D&D 5e spell available to Wizards and Druids and can be found on p. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. The elemental makes a number of attacks equal to half this spell’s level (rounded down). The elemental can move through a space as narrow as 1 inch wide without squeezing. Languages: Primordial, understands the languages you speakĪmorphous Form (Air, Fire, and Water Only). Senses: darkvision 60 ft., passive Perception 10 (Water only)ĭamage Resistances: acid (Water only) lightning and thunder (Air only) piercing and slashing (Earth only)ĭamage Immunities: poison fire (Fire only)Ĭondition Immunities: exhaustion, frightened, paralyzed, petrified, poisoned, unconscious Hit Points: 50 + 10 for each spell level above 4th

Druid (Optional), Ranger (Optional), Wizard (Optional) Elemental SpiritĪrmor Class: 11 + the level of the spell (natural armor) When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the stat block. If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.Īt Higher Levels. It obeys your verbal commands (no action required by you). In combat, the creature shares your initiative count, but it takes its turn immediately after yours. The creature is an ally to you and your companions. The creature disappears when it drops to 0 hit points or when the spell ends. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. This corporeal form uses the Elemental Spirit stat block. It manifests in an unoccupied space that you can see within range. Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth at least 400 gp)
